BitRoamer Update-VIII

I’m excited about this update. It’s the first time BitRoamer feels like a game. Move fast enough to grab the health before it times out while avoiding the hordes.

Changelog

  • Enemy melee-ers (aka “hordees”) now move at a constant rate
  • Item drops have a lifetime of 5 seconds before they disappear.
  • Enemies spawn in waves now, a new wave isn’t spawned until all the previous wave’s enemies are dead

 

Todo:

  • Add “ammo” pickup
    • change the players ammo to a finite resource
  • Add player melee
    • new input key
    • animation
    • no ammo for this (obviously)
  • Enemy melee should do more damage than a shooter
  • Change fire rate of player so that it is constant, with a bit more wait between each bullet, and add a reload after every 8th bullet, with a current “Clip” count label or icon.
    • Reload indicator kind of looks like cell phone reception bars or MGS bars
  • Add pathfinding so that enemies can move around each other.

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