BitRoamer Update-VIII
I’m excited about this update. It’s the first time BitRoamer feels like a game. Move fast enough to grab the health before it times out while avoiding the hordes.
Changelog
- Enemy melee-ers (aka “hordees”) now move at a constant rate
- Item drops have a lifetime of 5 seconds before they disappear.
- Enemies spawn in waves now, a new wave isn’t spawned until all the previous wave’s enemies are dead
Todo:
- Add “ammo” pickup
- change the players ammo to a finite resource
- Add player melee
- new input key
- animation
- no ammo for this (obviously)
- Enemy melee should do more damage than a shooter
- Change fire rate of player so that it is constant, with a bit more wait between each bullet, and add a reload after every 8th bullet, with a current “Clip” count label or icon.
- Reload indicator kind of looks like cell phone reception bars or MGS bars
- Add pathfinding so that enemies can move around each other.
BitRoamer Update-VII
BitRoamer update
- Changed health drop to be more frequent
- player now moves 2/5 as fast as before
- Enemies now have a 15% chance to be a shooter
- Non-shooter enemies are 3x faster
- Non-shooter enemies are considered “melee” enemies
- Added melee enemies
- Melee enemies “bump” into the player as their melee action and reduce player’s health
- Added score label
- Player gets a major score for killing enemies
- Player gets a minor score for picking up items
- MobSpawners reduced to 1.
- Enemies spawn at an exponential rate
- Player bullets get removed at their first impact
Todo:
- Add “ammo” pickup
- change the players ammo to a finite resource
- Add player melee
- new input key
- animation
- no ammo for this (obviously)
- Enemy melee-ers should move at a constant speed instead of the discrete movements currently
- Enemy melee should do more damage than a shooter
- Change fire rate of player so that it is constant, with a bit more wait between each bullet, and add a reload after every 8th bullet, with a current “Clip” count label or icon.
- Reload indicator kind of looks like cell phone reception bars or MGS bars
- Add pathfinding so that enemies can move around each other.
- Slow down the rate of spawning so that new waves don’t come out until the old wave is gone
BitRoamer Update-VI
New BitRoamer update
- added randomization to mob spawner sprite
- add health-drop sprite
- add ability to collect health drops and refill players health
- health-drops gravitate towards player
- Enemies now have a 15% chance of dropping a health item when killed. This is too infrequent.