BitRoamer Update-VIII

I’m excited about this update. It’s the first time BitRoamer feels like a game. Move fast enough to grab the health before it times out while avoiding the hordes.

Changelog

  • Enemy melee-ers (aka “hordees”) now move at a constant rate
  • Item drops have a lifetime of 5 seconds before they disappear.
  • Enemies spawn in waves now, a new wave isn’t spawned until all the previous wave’s enemies are dead

 

Todo:

  • Add “ammo” pickup
    • change the players ammo to a finite resource
  • Add player melee
    • new input key
    • animation
    • no ammo for this (obviously)
  • Enemy melee should do more damage than a shooter
  • Change fire rate of player so that it is constant, with a bit more wait between each bullet, and add a reload after every 8th bullet, with a current “Clip” count label or icon.
    • Reload indicator kind of looks like cell phone reception bars or MGS bars
  • Add pathfinding so that enemies can move around each other.

BitRoamer Update-VII

 

BitRoamer update

  • Changed health drop to be more frequent
  • player now moves 2/5 as fast as before
  • Enemies now have a 15% chance to be a shooter
    • Non-shooter enemies are 3x faster
    • Non-shooter enemies are considered “melee” enemies
  • Added melee enemies
    • Melee enemies “bump” into the player as their melee action and reduce player’s health
  • Added score label
    • Player gets a major score for killing enemies
    • Player gets a minor score for picking up items
  • MobSpawners reduced to 1.
    • Enemies spawn at an exponential rate
  • Player bullets get removed at their first impact

Todo:

  • Add “ammo” pickup
    • change the players ammo to a finite resource
  • Add player melee
    • new input key
    • animation
    • no ammo for this (obviously)
  • Enemy melee-ers should move at a constant speed instead of the discrete movements currently
  • Enemy melee should do more damage than a shooter
  • Change fire rate of player so that it is constant, with a bit more wait between each bullet, and add a reload after every 8th bullet, with a current “Clip” count label or icon.
    • Reload indicator kind of looks like cell phone reception bars or MGS bars
  • Add pathfinding so that enemies can move around each other.
  • Slow down the rate of spawning so that new waves don’t come out until the old wave is gone

BitRoamer Update-VI

New BitRoamer update

  • added randomization to mob spawner sprite
  • add health-drop sprite
  • add ability to collect health drops and refill players health
  • health-drops gravitate towards player
  • Enemies now have a 15% chance of dropping a health item when killed. This is too infrequent.